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Torchlight ii review ign
Torchlight ii review ign







torchlight ii review ign

Monsters are fantastic, I find myself thinking, "oh it's one of those types. The acts DO feel different from eachother, and this is very good. Lo in behold though in act 2's desert againt physical opponents my berzerker began to thrive like no other. I won't talk about act 3, but in act 2 I felt, rightly so, that engineers and berzerkers suffered from all the slowing ice damage. There is the sweet pain of letting go of a piece of armor that boosted your damage because you are in sore need of more survival based affixes. They made dual wield claw berzerkers viable, they nerfed everything that trivialized elite yet unlike some companies nerfed the skills to "viable" instead of "useless." They are true to their word that you can become OP for moments, only to find in the next 6-8 levels that your enemies have caught back up, or even become stronger than you again. Every single change I've noticed from the beta not only do I approve of but appreciate. Mainly I have to give a lot of points because I was doubtful about how far they'd come from the beta and they went over my expectations. Veteran becomes legitimately challenging and elite is freaking hard though I have conquered it with one build. I'm going to eventually make a fire bomb embermage instead of the cliche magma spear build. However each skill has purpose, and if you build correctly you could make many of the active skills your main. Some buffs I thought could have lasted 3-5 seconds longer and some tier bonuses I thought could have been more generous given the mana cost. I'll do a skill change request thread later. The skills are IMO not perfect, but they will never be as we all want different things. It's hard to describe the feeling, but it just keeps the game from getting tedious if you appreciate exploration like I do. Like the world evolves with my character. I'd be just starting to grumble over doing the same quest, when I'd run across a little scene, nook, or area I hadn't seen before and it just seemed so wonderful and alive. So Runic ingeniously made randomized chunks and they keep the game super fresh. In TL2 everything looks so good, that it's easy to get tired of seeing the same urns over and over. Honestly diablo 2 has it easier I realized, because part of the reason it captivates me is because the crap graphics let my imagination fill in the blanks. you think the repetition would kill you, but the randomized chunks are magic. To the contrary I really enjoyed seeing my builds come to life. Alone, playing single player in a train, with a malfunctioning mouse, I didn't get bored playing 5 characters through the same act. Here is the important reason why the game is a ten/ten. I made a lvl 21 dualzerker which rocks, a lvl 21 tankgineer which rocks, a lvl 21 embermage that demolishes elite, a lvl 21 melee 2h engineer I need to work on, and a lvl 21 bowlander that's starting to rock. Thanks to a 3 hour train delay I succeeded. I'm only allowed to show act 1-2 and everyone saw 1 from the beta, so I decided to spend my second, returning 9 hour trainride rushing 5 characters to the end of act 1. Needless to say this was frustrating, so I had an idea. Somehow because of my own idiocy I lost 8-9 hours of progress on an elite DW berzerker I made.

torchlight ii review ign

So let me instead say what stuck out to me.

torchlight ii review ign

First of all, graphics sound style charm blablabla we've all heard it before. This game get's a 10/10, I've been playing the press release.









Torchlight ii review ign